Cel-shading Test without Sketch&Toon

I was doing a cel-shading test that didn't need Sketch & Toon only regular Cinema 4D Materials. I know it's not the most amazing thing ever but I'm eager to try this technique on a different project. But I kinda like how this little test turned out and how the smoke that I made with metaballs looked.

Swooooooosh - Final Image

Final Image

Render Specs

CPU: 2 × Xeon X5690
RAM: 18 GB
GPU: Quadro M4000

Modelling: Cinema 4D
Render Engine: Standard Renderer
POST: Photoshop

Render Size: 1920 x 1200
Render Time: 1 sec

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