Cel-shading Test without Sketch&Toon
I was doing a cel-shading test that didn't need Sketch & Toon only regular Cinema 4D Materials. I know it's not the most amazing thing ever but I'm eager to try this technique on a different project. But I kinda like how this little test turned out and how the smoke that I made with metaballs looked.
Render Specs
Hardware
CPU: 2 × Xeon X5690
RAM: 18 GB
GPU: Quadro M4000
Software
Modelling: Cinema 4D
Render Engine: Standard Renderer
POST: Photoshop
Image
Render Size: 1920 x 1200
Render Time: 1 sec